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As ‘Civilization’ Turns 35, Creator Sid Meier and Firaxis President Look Ahead to a New Ages for 2K Studio’s Franchises

Sid Meier’s four-year-old grandson has a new favorite song and it’s one that is near and dear to fans of the legendary video game developer’s “Civilization” franchise. “He is singing ‘Baba Yetu’ day and night. It’s like insane,” Meier tells Variety, noting the preschooler hasn’t actually played the turn-based strategy his grandfather is famous for, […]

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July 31, 2026 · 6:15 PM · 6 min read
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As ‘Civilization’ Turns 35, Creator Sid Meier and Firaxis President Look Ahead to a New Ages for 2K Studio’s Franchises

As ‘Civilization’ Turns 35, Creator Sid Meier and Firaxis President Look Ahead to a New Ages for 2K Studio’s Franchises 29 minutes ago Electronic Arts Set to Close $55 Billion Go-Private Deal Next Week 22 hours ago Amazon Q2 Ad Revenue Up 26% as Tech Giant’s Profit Booms to $62.6 Billion on Anthropic Investments 22 hours ago Sid Meier ‘s four-year-old grandson has a new favorite song and it’s one that is near and dear to fans of the legendary video game developer’s “ Civilization ” franchise. “He is singing ‘Baba Yetu’ day and night. It’s like insane,” Meier tells Variety , noting the preschooler hasn’t actually played the turn-based strategy his grandfather is famous for, but is very familiar with its theme song .

“I’m getting these videos of him singing ‘Baba Yetu’ along with the recording.” Related Stories Colombia’s Bogotá Audiovisual Market Attendance Soars as ‘Narcos’ Star-Led ‘Rookies’ Cleans Up in Project Prizes Bill Nighy, Gemma Arterton, Nell Tiger Free Set for PBS, BBC Adaptation of Henry James' 'The Portrait of a Lady' While obviously a personal anecdote, Meier says it’s not far from what he’s heard from “Civ” players about how they are now interacting with the Firaxis -developed franchise more than three decades after the initial game’s release. Popular on Variety “What I’ve seen more recently is this intergenerational connection,” Meier says. “I’ll talk to a parent and they’ll say, I introduced my daughter or son to ‘Civ,’ and now we play together, and now they want to play.

And it’s a community and we listen to them. We update the game with their ideas. We listen to their feedback.

We expand the game as time goes on.” “Civilization” is coming up on its 35th anniversary this September, just a few months after the Meier-founded video game studio, 2K’s Firaxis, celebrated its 30th birthday. And for a midsized developer, that’s quite an impressive run, especially given the fact it has remained largely focused on turned-based strategy games, including “Civilization” and “XCOM.” “We’re kind of established in a way that many companies are not, and that’s a responsibility,” Meier says. “But that’s a wonderful place to be where people will say, yeah, I’ll take a look at that next game because I’ve enjoyed some of your games in the past.

So what’s a little bit unique about Firaxis is the longevity of the company. The 30 years that we talk about — some people have been playing our games for 30 years, and that’s a real gift that we get to take advantage of.’” Firaxis president and studio head Heather Hazen, who joined the company nearly six years ago, says the developer is in a unique position in a very crowded gaming industry, as it is often its own competition. “The benefit that we have in the ‘Civilization’ ecosystem is that ‘Civ 6’ is the biggest competitor to ‘Civ 7.’ And it’s funny because you’re like, ‘Wow, is that a benefit?

Is that a tough situation to be in?’ And the truth is, we want our fans to be playing ‘Civilization,’ regardless of which installment it is,” Hazen says. “So we do think about ‘Civilization’ as an ecosystem. How can you play ‘Civ’ when you have 30 minutes versus 30 hours?” This leads the Firaxis team to the question they faced just a few years ago when they were coming off “Civilization 6” and preparing to launch “Civilization 7,” which debuted in 2025.

“We talk about those things a lot: when do we divest or stop working on a ‘Civ’ game? The answer to that is, whenever our fans tell us they want something else,” Hazen says. “We still have people that say ‘Civ 5’ is their favorite game and are installing that game, and ‘Civ 6’ is their favorite and installing that game.

So I think we need to do a better job as game developers to make it easy for our fans to transition between their favorite ‘Civ’ experience. And we haven’t quite nailed that ecosystem effect yet, but it’s a thing that we talk a lot about.” Meier says the rule of thumb for when Firaxis decides to make a new version of “Civ” is “each iteration had something interesting that really justified it being the next version.” “There are usually 5-6-7-year intervals where we build upon the current game with additional civilizations and leaders and different ways of playing in scenarios and all that kind of stuff,” Meier says. “So there’s a cadence, but it’s a cadence that has a certain logic to it.” Firaxis recently launched, “Test of Time,” a major update to “Civilization 7″ following some negative fan feedback about new features included when the game came out last year, including its “Ages” system.

And Firaxis made sure this new “Civ 7” update only came out after three rounds of public play testing with fans to get it right. “The Ages system was controversial, and so we wanted to hear from fans about what was or wasn’t working in that system, and how we might adapt it to really deliver that sense of continuity and agency that players were used to in ‘Civ,’” Hazen says. “And I think we struck a really great balance with the changes that we made to Ages through the ‘Test of Time’ update.” Meier says the “Civilization” team has been used to pivoting game features since before the original debuted in 1991.

That project started out as a very different title than the turned-based strategy game fans know today. In fact, it wasn’t turn-based when Meier, who had at that time just released “Railroad Tycoon,” first started on the concept with design partner Bruce Shelley. “One of the ironies is ‘Civ’ is now known as a classic turn-based game,” Meier says.

“The original prototype was not turn-based; it was much more ‘SimCity’-ish, where you would zone areas. In this country, I wanted to be agriculture, and then you’d watch that happen. And then you go over here in this country, maybe they’re into production.

It was very much hands off the way ‘SimCity’ is; you watch things. But about halfway through, we made the change to turn-based and actually moving things around and having to really pay attention to what you’re doing, and all of a sudden, your brain is totally engaged in terms of, what should I do next? What’s going to happen if I do this?

And that really clicked, that whole idea of turn-based where you get to make all the important decisions and you have plenty of time.” Upon the game’s release, the turn-based style went over great — but the initial lineup of 14 playable civilizations, including the Americans, Aztecs and Babylonians, left much to be desired by the rest of the world’s players. “When we first made ‘Civ,’ we had no idea how seriously people would take it,” Meier says. “I mean, we got letters from Canadians like, ‘Why aren’t the Canadians in the game?

Canadians are just as important as these people.’ And it’s like, oh, we weren’t trying to you define all the rubrics of history, this was just supposed to be a fun game. But we did gradually realize over time that there was this educational aspect of it, where people were learning about countries, about leaders, about history, and we needed to be a little more responsible about how we how we approached that. And there were communities that were underserved and countries that weren’t in the game that should be in the game, and there were concepts that weren’t in the game that we needed to add.” “We made the original game in a year with three people, so there’s only so much we can do then,” Meier says.

“But as the game has progressed, we’ve had the resources to add additional civilizations. And ‘Civ 7’ has done a lot with the Shawnee civilization, for example, and adding different leaders and a lot more diversity and inclusivity with all the different things that we can do now. Also, in terms of gameplay, the original was a little bit tilted toward the military, but now you can be peaceful, you can be scientific, you can be cultural, you can follow different paths.

So, part of it is trying to be a little more responsible about the messages that the game gives you, and also be more inclusive. But I will say...

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